UX Data Visualisation Illustration
Course Work

Who's Singing OuTūīside?

A journey from garden to the sky

This project translates a focused research topic into an interactive data-visual storytelling experience. I chose the Tūī as the subject and designed a narrative prototype for audiences aged 5+, combining infographics, clear navigation, and multimodal interaction to teach natural science concepts quickly and memorably.

The work explores how data can become more readable and emotionally engaging when embedded in a child-led story structure, grounded in observation, accurate references, and iterative prototyping.

ClientMUXD
RoleUX Researcher, UX Designer, Illustrator
TeamIndividual
Timeline5 Weeks
ToolsFigma, FigJam, Procreate, Google Forms, Office 365
HENEX LensR16 · Why First Data StoryPerception × Meaning × Medium
Skills
Data visualisationInfographic designComparative usability testingStorytellingIllustrationInteraction design

Background

A city kid's fascination with the birds that live close to people.

I grew up in a city of concrete, fascinated by nature and wildlife. In New Zealand, birds live close to people, making nature feel approachable. The Tūī stands out with its striking plumage, diverse calls, and distinctive white throat tuft. This project lets me create an interactive Tūī experience for children aged five and above, while sharing creativity with my daughter.

Problem

How might we turn the Tūī's lifecycle into a short, story-led, interactive learning journey for ages 5+, so audiences can understand key concepts quickly without feeling overwhelmed?

Solution

A story-driven, progressive-discovery data experience.

I designed an interactive storybook that frames learning through a young girl's perspective — a curiosity-driven narrative that guides users scene by scene — while using infographic visuals to anchor key facts (scale, time, proportions, and sound wave forms).

The experience relies on , combines short text with clear visuals, and integrates sound and animation as sensory cues that support comprehension rather than distract from it.

Outcome

A hi-fi prototype that makes data feel readable and alive.

The final deliverable is a high-fidelity interactive prototype in Figma, taking the Tūī lifecycle from birdsong to discovery, through each life stage via tools like a telescope and magnifier, to a dreamlike "garden to sky" closure.

Feedback

Feedback highlighted immersion, research depth and iterative craft.

The instructor feedback emphasised that this project exceeded assignment expectations through an ambitious, evidence-led process — resulting in an immersive infographic storybook where illustration, interaction, and sound work together to guide learning.

“The infographic experience was described as immersive, with storybook illustrations and interaction patterns reinforcing engagement.”

“Went far beyond expected scope for the assignment. Exploration was notably thorough and creative.”

“Strong iterative process extending past desk research — citing Te Papa inspiration, in-person Tūī observation, and children's book research as key drivers.”

Process

From early audience evidence to a validated, multisensory story experience.

I began with a short survey to set direction and shape an initial problem frame, then grounded the content through observation, museum reference, and research into Tūī biology, sound, predators, and cultural context. I sketched and built three contrasting lo-fi narrative prototypes and ran comparative before delivering a polished with motion and sound.

Research

Understanding what learners want and what the Tūī actually does.

I started with a short survey (11 responses) to understand baseline knowledge and preferred learning styles. Results showed people recognise Tūī but know little about its lifecycle, and strongly prefer story-led and interactive learning with links to cultural meaning. I used these signals to draft an initial problem frame, then grounded the content through field observation and secondary research.

Primary Research

Observation

Video and photo record

I recorded a kōwhai tree frequented by tūī and captured walk-by photos and clips to inform accurate food and activity scenes in the hi-fi prototype.

Close-up photograph of a Tūī feeding on kōwhai flowers.

Field Survey

Te Papa Museum

Te Papa Museum showcases many native New Zealand species with different types of interactions, both physical and digital.

Te Papa Museum interactive exhibit showing native New Zealand species displays. Te Papa Museum digital interactive exhibit.

Secondary Research

Information

Nature, Bird, Tūī and Māori Culture

I mainly used research on New Zealand's native species to decide which one to feature, then studied the chosen bird in detail to understand its appearance, habits, and cultural links with Māori.

Eyewitness Bird reference book. Animals of Aotearoa reference book. Children's nature book reference. Additional reference book for Māori cultural content.

Visualisation

Story, Colour and Style

I explored Pinterest and children's books to study narrative logic, visual style, and colour use in kids' literature. This helped guide the storytelling and visual design aspects of the project.

Children's books studied for visual style and colour palette research. Additional children's book references.

Design

Validating the concept through comparative prototyping.

I translated early framing into sketches and three lo-fi narrative prototypes (child story, timeline, learning-metaphor) and ran a 5-participant comparative usability test to evaluate clarity, navigation, engagement, interaction understanding, and cultural comprehension. Testing confirmed that story framing and progressive discovery increase engagement, but success depends on explicit navigation and clear labels.

Ideation Sketches

Ideation sketches showing early concepts for bird protection, life journey, and data infographic scenes.
Early sketches exploring infographic frames and lifecycle structure.
Storyboard sketches for the child perspective narrative prototype.
Child perspective storyboard, scene-by-scene layout.

Lo-fi Prototypes

Lo-fi prototype 1 — child perspective narrative showing scene-based lifecycle journey.
Prototype 1 · Child perspective narrative with scene-based lifecycle progression.

Design Principles

Refining structure and craft into a cohesive experience.

I merged the best elements into one cohesive experience and tightened the journey, IA, and key flows. In parallel, I established a lightweight visual system — type hierarchy for readability, a palette inspired by the Tūī and its habitat, simple icons, and -aware choices — then deepened the hi-fi across story, navigation, illustration consistency, interaction clarity, and data-vis cues.

Readable Hierarchy

Kadwa for hand-drawn titles, SF Pro for body text. Bold subheadings maintain hierarchy. 16px minimum body size for accessibility.

Habitat Colour

Deep greens from Tūī feathers and forest, orange-yellow for crown highlights and kōwhai flowers, blue for wings and sky.

Simple Iconography

Icons use minimal shapes aligned to lifecycle stages and navigation affordances, recognisable at small sizes for young audiences.

Hand-drawn Illustration

Outline-and-fill and layered colour techniques, unified through consistent linework across predators, birds, and environments.

Guided Interaction

Colour changes, hover enlargement, and subtle animations guide users toward navigation, calls-to-action, and audio playback.

WCAG Accessibility

Colour tone variations and text sizes meeting WCAG , with a minimum body size of 16px throughout the experience.

Design System

A lightweight visual system for a child-led story.

Typography

Kadwa for hand-drawn titles, SF Pro for body text. Bold subheadings maintain hierarchy across the storybook.

Typography system showing Kadwa display font and SF Pro body text.

Colour

Deep greens from Tūī feathers and forest, orange-yellow for crown highlights and kōwhai flowers, blue for wings and sky. Greys maintain tone and legibility.

Colour palette showing primary deep green, secondary orange and tertiary blue swatches.

Iconography

Icons use minimal shapes aligned to lifecycle stages and navigation affordances, immediately recognisable at small sizes for young audiences.

Icon set for lifecycle stages, navigation controls and audio affordances.

Illustration

I selected a hand-drawn style using both outline-and-fill and layered colour techniques, unified through consistent linework to maintain visual coherence across predators, birds, and environments.

Detailed Tūī bird illustrations showing nest and flying poses. Background and environment illustrations.

Interaction

Interactive elements include buttons for navigation, calls-to-action, and audio playback. Affordances such as colour changes, hover enlargement, and subtle animations guide users toward interaction.

Interaction pattern examples showing hover states and audio play affordances.

Validation

Comparative testing confirmed the story-first approach.

Three contrasting low-fidelity narrative prototypes went into a comparative usability test, evaluating clarity, navigation, engagement, interaction understanding, and cultural comprehension.

Child perspective

A story told through a young girl's curiosity. Story-driven narratives increased engagement and relatability, and progressive discovery supported learning, but navigation cues still needed to be clearer.

Tūī perspective

A timeline of the bird's own life stages. The structure felt efficient but less personally engaging than the child perspective, confirming that timeline clarity alone was not enough.

Learning perspective

A journey to earn a "Master of Messenger Studies," framing stages as courses and predators as card-flipping tasks. Interactive exploration was popular, but predator and cultural content needed stronger explanation.

Influence

Testing showed no single prototype won outright: story-led framing drove engagement, timeline structure gave efficiency, and the learning framing's interactions were enjoyable but under-explained. This is why the final design became a hybrid — the child-led story spine, explicit forward/back navigation, and clearly labelled interactions with concise anchoring text, revealing cultural and ecological context progressively rather than all at once.

Delivery

Child perspective storytelling, clear navigation, and multisensory cues.

The final hi-fi experience commits to the child-led narrative: the story begins with hearing the call, opening a curtain, and discovering the Tūī, then uses a light sidebar and tool metaphors to guide learning. Data visuals support measurable facts, while animations and audio cues heighten immersion.

Cover screen — Who's Singing OuTūīside with Let's Explore button.

Cover

Who's Singing OuTūīside?

The story opens with a hand-painted scene and an invitation to explore. Lin has just moved to Wellington — each morning, a sweet unfamiliar song wakes her up.

Morning Call scene showing Lin opening the curtain and hearing the Tūī birdsong.

Morning Call

The song that wakes Lin up.

Lin wakes to a cheerful birdsong, opens the curtains, spots a singing Tūī family in the trees, and grabs her cardboard telescope to look closer.

Life Circle stage selection screen showing lifecycle stages from Egg to Culture.

Life Circle

From eggs to messengers.

A stage menu guides learners through the Tūī lifecycle from egg to adult to cultural messenger. Follow Lin as she explores each stage to discover how a Tūī changes and grows.

View Prototype

Reflection

Looking back, looking forward.

Value

This project demonstrated that narrative framing can dramatically change comprehension and motivation. Embedding data within a child-led story structure made scientific information more readable, emotionally resonant, and memorable than a conventional infographic format.

Learned

Ambiguity in labels — especially around predators and cultural symbolism — quickly erodes clarity. Future iterations would invest more in microcopy, contextual hints, and controllable audio. Hybridising prototypes by borrowing strengths was the most productive design move of the project.

Next

Further usability testing on story readability, interaction effectiveness, and navigation clarity. Expand content into regional distribution, population trends, and conservation status. Explore a more continuous "one-shot" immersive narrative, potentially adding video or interactive 3D models.

Primary recipe R16 · Why First Data Story

Perception Meaning Medium

This project uses R16 because every design decision prioritised emotional and narrative meaning before presenting raw data. The birdsong hook, the child-led story perspective, and the dreamlike ending all establish meaning first — so when lifecycle facts appear, learners already have a reason to care about them.

Secondary recipe