Mixed navigation
New and old patterns appeared together, making the design logic harder to follow.
An inverse journey to , built by New World's digital shopping platforms into a clearer microsite.
I chose New World because its website and app showed a common problem in mature digital products. Different design periods were living together. Navigation, type scale, search patterns and component styling were not always consistent across desktop and mobile.
I treated the project as a system reconstruction task. The focus was to understand why the interface felt fragmented, which decisions were repeated without clear rules, and how those decisions could become a more usable design system.
Background
New World's website was already familiar ground, a site visited often enough to notice its quirks. An earlier course assignment only skimmed its surface with an overview analysis. This project went further, pulling the interface apart like a scattered jigsaw puzzle, since no real design system files existed to reference. What emerged was a site caught between two eras, a newer dropdown-driven experience layered awkwardly over older breadcrumb navigation, with typography, colour and component patterns drifting out of sync across desktop and mobile.
Problem
The main problem was not only that some UI elements looked inconsistent. The deeper issue was that New World's digital platforms lacked shared decision rules, so the same kind of choice, a navigation pattern, a type size, a search layout, was made differently every time it came up.
New and old patterns appeared together, making the design logic harder to follow.
Many similar sizes made hierarchy harder to apply consistently.
Search patterns changed across product and store contexts.
Solution
I used a reverse system approach. Existing interfaces were audited, recurring patterns were identified, and the system was rebuilt into foundations and core design elements.
This approach first moved backwards from complete pages, then moved forward again into reusable foundations, components and documentation.
Outcome
The final outcome was a structured design system microsite in Figma. The value was not only the visual result, but the process of analysing an existing product, abstracting repeated patterns and translating them into clearer design rules.
Feedback
"Your UX writing is clear and succinct, making complex ideas easy to understand."
"The Foundations section is detailed and well-considered."
"Tackling complex components like cards and search is impressive."
Process
The process followed four phases. Each phase moved the project from visual evidence toward clearer design decisions.
Research
I used findings to separate visible inconsistencies from deeper system problems.
Navigation patterns were mixed across website and app screens.
Typography sizes had overlapping roles and unclear hierarchy.
Brand colours were used without a consistent hierarchy.
Search changed across product, store and mobile contexts.
CSS styles showed redundancy and repeated decisions.
Some mobile patterns appeared inherited rather than refined.
Navigation, typography and search patterns did not always share the same rules.
Overlapping styles and unused CSS colours made the system harder to maintain.
Some interface elements moved across platforms without enough refinement for their context.
Principles and Scope
The six principles helped decide what to simplify, what to keep and what needed clearer documentation.
Maintain uniform styles and behaviours across components.
Present information and actions in a straightforward way.
Support people of all abilities and .
Consider diverse user needs, backgrounds and contexts.
Keep interactions minimal without losing functionality.
Make key information and actions easy to notice.
I made a deliberate scope decision. Instead of documenting every possible component, I focused on Search, Cards and Buttons because they carry the core online grocery flow.
Design
The original assignment did not produce a complete production token library. For this portfolio case study, I describe the work as a token ready foundation, supported by later thinking around primitive, semantic, element and responsive .
The design system microsite was structured to provide clarity and logical flow. Based on the IA shown in the diagram below, the system is divided into three main sections. This hierarchy ensures users can easily navigate from conceptual understanding to practical implementation.
The selected components, Search, Cards and Buttons, were chosen because they represent the core interactions in New World's online shopping flow: searching for products, browsing and selecting items, and taking action to purchase. By focusing on these high-impact elements, the system addresses the most critical user journeys while creating a scalable foundation for future components.
The colour system preserved New World's primary red and secondary purple, extracted here as the colours most relevant to the system story.
The supporting images below focus on the desktop and mobile scale decisions.


The detail focuses on grid, padding and stroke rules.

Core Components
I did not try to document every interface element. I focused on three components that carry the core online grocery journey: finding products, comparing product information and taking action to add or purchase items.
Search System
Search needed to support product discovery, store finding and responsive use cases. The documentation focused on anatomy and result behaviour.


Card System
The card system clarified how product image, price, unit detail and actions should work together in a dense grocery interface.


Button System
Button documentation covered hierarchy, variants, states and platform behaviour. The evidence images show how the system defined action emphasis.


Documentation and Variables
Each component page included anatomy, usage guidance, responsive behaviour, interaction states and accessibility considerations. I wanted the microsite to work as a handoff tool, not only a visual presentation.
were an important learning direction. They helped frame how colour, typography and spacing could become more parameterised, although Variables were not fully applied for page control in the original assignment.
Delivery
Rather than a formal usability study, this design system was validated through direct self-testing: checking that navigation stays clear, links resolve correctly, and content reads well across the microsite's pages. The seven pages below are the actual microsite, scroll through each to judge the system's clarity for yourself.
Reflection
This project strengthened my understanding of design systems as living documents and improved my ability to analyse complex interface environments.
The main improvement would be time management. The core documentation needed focus before deeper technical experiments with Variables.
If continued, I would refine the Variables structure, unify remaining visual styles and expand the component library through clearer rules.
Primary recipe R17 · Make It Tangible Model
I used this method to turn interface evidence into tangible assets: colour rules, typography, icon grids, responsive layout, and documentation guidelines.
Secondary recipe